tritan abbattere
DBAG CORE
28
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Posted - 2015.02.10 01:38:00 -
[1] - Quote
TBH i think tiers should not be improvements over all but rather improvements towards a certain role. We kinda have this. Going from a medium frame to logistics. so everyone could have access to basic logi suit which has barely any bonus for logi but has 2-4 equipment slots. Then you skill into more and you get a bonus toward your logistical role of repping stacked from the old.
Example:
Minmatar logi Basic logi gets a bonus to repair range.
Advance logi get the bonus Basic skills and the the advanced skills of increased repair amount.
Proto logi gets a 0.4+ target locks for the rep tool per level. (level 5 you gain 2 extra locks)
Caldari assualt Basic assault would get a bonus to reload speed.
Advanced get a bonus to recoil reduction + basic bonus
Proto gets a bonus to Range + advanced and basic
Galente Scout
Basic gets a bonus to cloak PG/CPU reducion per level
Advance gets a bonus to sensor damps per level with basic stacking on this.
Proto gets a bonus to armor HP regen 0.25 per second. with both advanced and basic stacking on top of this
so on and so forth. You gaining advantages but not in a direct way. you will have to know how to implement this into the battle and if it is worth it. In stomps Having a proto assault may not be worth it if your in a city but if your a sniper proto might be good for you for extra range.
Scout you may need that health regen if your doing hit and run in rapid succession but if your just taking out high valued targets you may just need the advanced for stealth.
Proto logi only help if you have a armor squad sticking together but advance is only needed if your repping a heavy.
As for modules i don't think you could apply this to them as well. There very primitive in what they do. give you more HP , give you more damage, give you better passive scans. but you could have them give more downsides or downsides like armmor modules do. The slow speed for more HP is a decent trade off. passive scan modules your give up Direct combat capability for awareness. But theirs a passive trade off when you don't pick a Scan module for a HP module that stealth scout can kill your squad or keep them distracted and paranoid. So this in its self is a Trade off.
But im not sure you need to look at modules because when you take up a slot on a suit thats a slot you can get any other befit from. so putting a ferro scale there gives you maybe 2 extra bullet impacts before you die with not lose but you can't gain extra passive scan range or armor regen from that slot. Complex Armor Pltes has a downside of speed. you maybe gain 3-4 bullets from it but you lose the ability to get into cover as fast. Its all about knowing what your suit is cable of when you put those modules on.
Now the ideas i posted above would allow for specialization and not to much gain. And you could remove some slots as you progress or not stack the old basic and/or advanced to the proto. you could also have varriants that start the bonuses in different order. so maybe assault variant for caldari gets a bonus to range first. which makes the battle field more interesting. With this setup your getting 1 extra benefit for increase in price that scales faster then the benefits. But in some situations those benefits would be worth the price.
This could also allow for skills to get you into basic variants faster. becuase the basic gallente medium skill book could get you skilled into basic logi and basic assault right away.
someone posted a very similar if not same idea at this thread and its child threads.
Link to forum post
Pokey Dravon wrote:Again what you're saying is true that there is an obvious advantage to more HP even if its a small amount, and Im not disagreeing with squashing the numbers closer together, but I think 5% is a bit too small.
Also something that may be worth noting as food for thought, but Skills in EVE typically offer a much larger benefit than they do in Dust, turrets being a good example of 25% more damage and 10% more fire rate in EVE with operation/proficiency, whereas in Dust we only get 15% damage on shields or armor. That being said, differences in power in EVE is more centric on skills, whereas Dust puts far more emphasis on the modules themselves. Not saying one is better than the other, but it is an important difference to note. Because of this the bonuses may need to affect the modules directly rather then the suit more so but this is me mainly thinking out loud what could help this game and the changes im suggesting are quite a big one at that. So idk if it fits well into dust or not because its more focus around modules rather then skills points. its hard to say from my point of view as im partially biased towards this idea and input from others would help.
I am the all mighty Tritan. Fear me for I am a MassHole
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